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<b>Miguel Angel Martinez Monje</b>  grew up in Alicante, Spain. As a young boy he loved rockets, spaceships and robots. He built (and destroyed) <i>LEGO</i> models of his favourite TV series like <i>Mazinger Z</i> and <i>Space 1999</i> and later, while watching movies like <i>Tron</i> and <i>Star Wars</i> he developed a passion for mechanical and vehicle design.<br />
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He graduated as an engineer at the <i>Polytechnical University of Catalunya</i>, Barcelona,  Back then, he drew at every possible spare moment, built and made his own model designs, and freelanced as a 3D artist and illustrator. At this point, he became interested in animation as a way of giving life to his ideas. He produced a CG shortfilm reel and started his career at <i>Oniria Pictures</i> in Luxembourg. His reel <i>Cosmonaut Koverchenko</i> got double awarded at the non official section of the international Imagina Montecarlo Festival . After working in the animated feature film <i>Renart The Fox</i> and <i>Bob's Beach</i> TV series, he moved to Amsterdam, <i>Guerrilla-Games</i> were he became a <i>Senior Visual Designer</i>, and the responsible for many of the Environment, Vehicle and Mechanical Concept Designs in <i>Killzone2</i>. Currently he is working on the next <i>Sony Computer Entertainment / Guerrilla-Games Project</i>. <br />
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His work is illustrated in the books:<br />
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<i>Sketching. Drawing techniques for product designers</i>, by <i>Koos Eissen</i> and <i>Roselien Steur</i><br />
<i>The Art of the Videogame</i>, by <i>Josh Jenisch</i><br />
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<b>Email: miguel@bymonje.com</b>]]></description>
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