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These are some of the <b>Key Concept Paintings</b> i did while defining the style of <i>Killzone2</i>.<br />
The goal was to propose different ideas and settings, giving a first impression on how the game environments would look.<br />
These paintings provided an starting point to the development, and later, direction to the production.<br />
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The images are done from scratch, in <i>Photoshop</i>, although in some cases, I built a simple <i>3D Max</i> or <i>Maya</i> block mock-up to paint over.<br />
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That was as well the case of the <b>vehicles</b>. The goal was to create a new mechanical style for the <i>Helghast</i> faction while keeping <i>ISA</i> designs closer to Modern Army, with light sci-fi touches.<br />
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<i> Click on the thumbnails below to access each one of the sections. </i>]]></description>
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